| Using the Symbol Editor > Using More Features of the Symbol Editor > Working with Interactors > Applying Interactors to Multiple Objects |
Applying Interactors to Multiple Objects |
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Interactors change the value of a parameter or condition following mouse events on symbol objects. Use the change in parameter value to coordinate state change for multiple symbol objects. For example, you can create a button whose background color and text change when the button is clicked, or a button with multiple rotating images.
Push interactors in the Symbol Editor are used to fulfill a state in a condition. Once the condition has been fulfilled, the object to which the condition is bound changes representation. When a Push interactor is added to a symbol, the condition can be reused by other objects to make coordinated symbol transformation. To do this:
When you run this symbol in Preview mode, the Text object is outlined when the mouse is pressed on the Shape object.
A rotation interactor changes the value of a parameter. As the value of the parameter changes, the objects bound to it are transformed. By binding more than one object to a rotation parameter, you create synchronized movements in a symbol. To rotate multiple objects, do the following:
When you rotate the mouse over the Shape object, the ellipse rotates in the opposite direction to the text object.
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