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2D Graphics
This example presents some ILOG Views 2D Graphics classes that are very important for advanced graphics. It begins with very simple code, and moves to more complex features. Through these four steps, you will learn how to use the manager, the graphic objects, the interactors and animation capabilities.
Step 1
Fundamental classes: display, manager, views and graphic objects.
Step 2
User-interaction management: interactors and accelerators.
Step 3
Multiview, layers and graphic resources.
Step 4
Timers for animation.
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